Haven't really been into the whole 3D thing much this Winter. Been just trying to stay healthy and enjoy my vacation. I'm now back at work (hairdressing) and decided it's time to delve back into 3D but this time more removed from the usual scope of attention I had before. Dealing with my ADD nutty mind swirl I have to deal with I always end up with more ideas than time to complete any of them. I'm hoping in time I'll get Bruno-D and Marilyn-D released as well as some of the clothing I was working on but it's all shelved for now. Right now I'm in ZBrush learning more and more of what I can accomplish there.
SO.... I pulled out an old Sculptris sculpt I did a couple of years back. Looked it over in ZBrush and with the improved QRemesher I thought "Why not, can't hurt" so I ended up with a pretty nice mesh to work off of. I then decided that I needed to start establishing my groups so I can turn areas off and remesh areas that were not quite coming out as evenly as I had hoped. Not sure when I put him all back together if it's going to work out but this is a learning experience. So far I've run into only a few frustrating walls but this has caused me to really get familiar with the Transpose tools and I'm getting allot better at using them (still think they could be improved upon but that's up to Pixologic), Today I got a really good bit done on the face including the entire inner mouth.
So far, eye balls in place but not done, Inner mouth including 32 teeth (upper/lower), tongue, inner mouth with all the detail needed, face along with eyelids and mouth shape. Thanks to the remesh abilities of ZBrush I got some nice flow lines to continue to improve the face as I go along. ..