I am trying to create a running animation but end up with always the same problem... the feet of the figure don't stick to the position I put them, they start to move up and down, forward and backward the more I go ahead and add frames. With the new DAZ I thought it was possible to avoid that but I am unable to figure out how to go about it. I REALLY don't think it should be necessary to pin every single frame to keep the feet from moving there must be a better way to stop this from happening. Setting the keys to linear or constant doesn't do the trick... it's even so that the line between the two y positions tells me, that the hoof isn't actually changing position.... which is simply not correct.
Do I need to disable IK to get the correct result? Or is there another trick to get the feet to stay where I put them?
Do I need to disable IK to get the correct result? Or is there another trick to get the feet to stay where I put them?