• Welcome to the Community Forums at HiveWire 3D! Please note that the user name you choose for our forum will be displayed to the public. Our store was closed as January 4, 2021. You can find HiveWire 3D and Lisa's Botanicals products, as well as many of our Contributing Artists, at Renderosity. This thread lists where many are now selling their products. Renderosity is generously putting products which were purchased at HiveWire 3D and are now sold at their store into customer accounts by gifting them. This is not an overnight process so please be patient, if you have already emailed them about this. If you have NOT emailed them, please see the 2nd post in this thread for instructions on what you need to do

WIP MEC4D - Creations for Dawn 2 and Dusk 2 , work in progress

KageRyu

Lost Mad Soul
Contributing Artist
@MEC4D can you confirm if poses for Dawn2 are backward compatible or Poses for Dawn SE are foreward compatible? I ask as an interested CA who might want to repack a few WIPs as Dawn 2 projects.
 

unreal

Noteworthy
Hi Guys, I am back .. but will not post much until my products are ready for release ..
The same goes for all other vendors that are under NDA.. no posts until Release .. not going to take long from now on .

Stay tuned ..
Welcome back
Chained to desk until release? Or do you get some breaks, if only for good behaviour?
 

Ken1171

Esteemed
Contributing Artist
Dear Ken, would you be the one who could make a conversion script for DD2 to use Genesis 3-8-or9 poses?

Now that you've asked, I did some testing with the "DUF Pose Converter" script for Poser 12+, and loaded some Genesis 1 and 2 DUF poses over Dawn2, and they worked pretty well. Only needs minor adjustments, which would be needed anyway if you used body morphs that change body proportions.

When it comes to G3/8/9, that's a different story because they are not TriAx figures, and also don't use traditional T-pose. Their rigging is more akin to that used in game engines, where there is only 1 weight map per joint, as opposed to 9+ used in TriAx, so the ball-joints (shoulders & thighs) require double bones, making this quite different from what we would expect. Converting those poses would be more a matter of adapting to a different rigging system, instead of just converting the file format.

For the time being, I will be releasing the "RigControl" script for Dawn2, which is covered in my dev thread here at HW. This was originally meant for posing only the face rig, but was now expanded to control ALL bones on Dawn2, to include regular bones, ghost bones, and ERCs (remote controls). It allows posing everything D2 has, and also creating facial posing presets with an interface similar to Poser's Memory Dots, but with additional features like custom captions and hover over thumbnails.
 
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